Animation/Shorts
3D Animation Principles
These series of animations are exercises reflective of the core animation principles. The cube, pendulum and ball are excellent ways to practice animation. Some of the key fundamental motions and movements are the Squash and Stretch, Anticipation, Arcs, timing, exaggeration, slow in- slow out and staging to name a few. I wanted to start emphasizing these key points of theory in my work going forward.
Created: Oct. 2026
Jumping Cube
Project YearBK Promo
Created: May 2026
This promotional animation for Project YearBK, my Digital Media senior capstone, shows a 3D mockup of the Class of 2026 yearbook, which I rendered in Blender. Our team designed the pages in Canva, covering class photos, student groups, clubs and programs, then printed the book and handed it out to the class.
Rolling Dice
Created: Nov. 2025
Two dice falling on a table. This engaged in practicing modeling and using Blenders physics tools, specifically rigid model simulation.
Falling Pokéball
Created: Apr. 2025
Rolling Pokéball is my first solo animation short project that experiments with camera switches from different angles, following a falling and rolling Pokéball.
All rights reserved to the Pokémon Company, Nintendo and GameFreak (1996). Created purely out of personal interest.